Search found 36 matches
- Mon Oct 17, 2016 12:41 am
- Forum: Community Projects
- Topic: Standard City Tileset Add-ons
- Replies: 4
- Views: 19520
Re: Standard City Tileset Add-ons
Got side-tracked by another project and then some real-life situations took me away from everything. Things are starting to calm down a little. I plan on getting back to this and the other project soon... I hope.
- Mon Aug 15, 2016 2:42 am
- Forum: Community Projects
- Topic: Standard City Tileset Add-ons
- Replies: 4
- Views: 19520
Standard City Tileset Add-ons
Just in case anyone missed it on the BioWare forums... Currently working on this... http://www.tbotr.net/images/small_CastleWalls01.png Click image for larger view Still undecided as to whether it should be a crosser or terrain. So far I only have two tiles, and they are both only partially complete...
- Fri Jun 27, 2014 3:28 am
- Forum: The Learning Curve
- Topic: The Tao of Wobble - How important it truly is
- Replies: 2
- Views: 11830
Re: The Tao of Wobble - How important it truly is
I thought it was Martin, but I could be wrong as well (was as long time ago). I do remember him talking about it in IRC.
Regardless, I'm glad you found it. I lost my copy after one of my various hard drive crashes.
Regardless, I'm glad you found it. I lost my copy after one of my various hard drive crashes.
- Fri Sep 30, 2011 1:17 am
- Forum: Tileset(s) and CC Integration
- Topic: Some advice on using Jlen's set editor tool
- Replies: 5
- Views: 12294
Re: Some advice on using Jlen's set editor tool
A few years back I did an update to this tool from scratch . As that statement implies, I do not have JLen's source code. Which also explains why the two features you are talking about are not yet available. They have yet to be programmed into my version. Now, if by chance, someone who knows C# wou...
- Thu Sep 29, 2011 3:37 am
- Forum: Tileset(s) and CC Integration
- Topic: Some advice on using Jlen's set editor tool
- Replies: 5
- Views: 12294
Re: Some advice on using Jlen's set editor tool
A few years back I did an update to this tool from scratch . v2.01.04.4 -- Now Available Jlen's Set Editor is being updated to reflect changes from patch 1.64 on. This is stage one of that update. Yes some things are missing, but this is a BETA. The download can be found on my website (fourth on the...
- Mon Feb 07, 2011 9:24 am
- Forum: General CTP Discussion
- Topic: Goodbye RPGModding.com
- Replies: 7
- Views: 16638
Re: Goodbye RPGModding.com
Sethan you have a PM.Bannor Bloodfist wrote:Welcome to the team Sethan.
Look for a PM from Michael (MDA) to give you SVN access to the file repository where we keep the working stuff.
MDA
- Thu Jan 27, 2011 3:04 am
- Forum: Custom Content
- Topic: Custom Content Author Profiles
- Replies: 4
- Views: 15379
Re: Custom Content Author Profiles
Michael DarkAngel aka ??? Been modding games since Doom, well, even before that if you count my Commodore 64 days when I was trying to create a text-based RPG along the lines of Zork and D&D. Before I ever got that finished one of my favorite games saw the light of day. That game was Bard's Tale ! ...
- Fri Jan 21, 2011 2:02 am
- Forum: General discussion
- Topic: RPGmodding, DLA, and HMC
- Replies: 7
- Views: 14616
Re: RPGmodding, DLA, and HMC
Sorry guys, was off thinking about what to do with the RPGModding forums. Gotta start writing the scripts to convert the vb4 database to phpbb3.
I was going to mention in my last post that the link was in my sig, guess I should have
MDA
I was going to mention in my last post that the link was in my sig, guess I should have
MDA
- Fri Jan 21, 2011 12:44 am
- Forum: General discussion
- Topic: RPGmodding, DLA, and HMC
- Replies: 7
- Views: 14616
Re: RPGmodding, DLA, and HMC
Well, its true that the RPGModding forums will be moved over here, and the plan is to keep things in the same order as they were before, at least initially. Its just so much easier to do it that way. I'll leave any forum wrangling after the transfer to Bannor or Winterhawk. For those RPGModding memb...
- Sat Jan 24, 2009 12:02 am
- Forum: GMax, 3DSMax - Q and A Area
- Topic: RE: ? About Map Channel in GMAX
- Replies: 9
- Views: 18893
Now, what might have happened is that someone may have built a model using map channels, then broke it up at the end before exporting to NWN. In this case, the channel info may be saved along with the mesh. I assume you imported someone else's models instead of creating your own from scratch? This ...