Search found 138 matches

by Chandigar
Sun Jun 07, 2009 4:24 pm
Forum: NWN - General
Topic: The best of all possible CC combinations
Replies: 11
Views: 26496

<r>Just posting a note, I noticed you linked back to my OLD aztec exterior set... the new one is located here <URL url="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6048"><s>[url]</s><LINK_TEXT text="http://nwvault.ign.com/View.php?view=Ha ... il&id=6048">http://nwvault.ign.com/Vie...
by Chandigar
Sun Apr 05, 2009 5:29 pm
Forum: The Learning Curve
Topic: Doors and dwk's for beginners
Replies: 2
Views: 14456

<t>ARGH. Ok... I'm about to give up. So, I've been building doors for a long time but I finally discovered that my doors aren't working properly... they open, close, etc exactly as they should and PCs are blocked from walking through them but for some reason NPCs can walk AND shoot right through the...
by Chandigar
Sun Apr 05, 2009 4:30 pm
Forum: General CTP Discussion
Topic: CTP Generic Doors - Gothic Doors
Replies: 5
Views: 14795

<t>I stand corrected... I rechecked what I found earlier and the issue with the doortypes.2da lines resulted in the player character being able to walk through doors. Once I lowered the door number the players were no longer able to walk through walls but I didn't check to see if NPCs could do it st...
by Chandigar
Sun Mar 15, 2009 1:23 am
Forum: General CTP Discussion
Topic: CTP Generic Doors - Gothic Doors
Replies: 5
Views: 14795

<t>Thanks for looking into this Boodah and OMB... <br/> <br/> One thing I did notice though... when I was doing the aztec exterior doors that when I had doors inserted above a certain number I would be able to walk through all the doors... but when I lowered their position in the doortypes.2da file ...
by Chandigar
Sun Jan 25, 2009 12:54 am
Forum: GMax, 3DSMax - Q and A Area
Topic: RE: ? About Map Channel in GMAX
Replies: 9
Views: 19043

This would not be the case. As you said yourself NWN does not allow for multiple textures on a single mesh. Therefore, there would be no reason to save map channel information in the model file. I could see this happening if it were a saved max file, but not an imported NWN mdl file. oh, I assumed ...
by Chandigar
Fri Jan 23, 2009 4:25 pm
Forum: GMax, 3DSMax - Q and A Area
Topic: RE: ? About Map Channel in GMAX
Replies: 9
Views: 19043

<t>I can translate... I actually had to look it up a bit because I never really use it. <br/> <br/> Essentially, each material you create can be assigned to a specific channel. This means that only UVW modifiers (a UVW modifier is a modifier that changes the scale of a texture and its position on an...
by Chandigar
Mon Aug 25, 2008 3:26 pm
Forum: The Learning Curve
Topic: Blueprint naming?
Replies: 2
Views: 7165

<t>Ugh, you know what, I forgot for a while how I got around this then finally remembered... <br/> <br/> After you create all your placeables, you can export the erf then use the erf editor from the vault and edit the entries that got generically named to "blueprint001" etc manually. This way you ca...
by Chandigar
Sun Aug 24, 2008 5:17 pm
Forum: The Learning Curve
Topic: Blueprint naming?
Replies: 2
Views: 7165

Blueprint naming?

<t>A couple mysteries... when I created the placeables for suburbia, most of the blueprint names came out correctly (ie similar to the name of the item) but a lot of them had blueprint names of "blueprint000" "blueprint001" etc. <br/> <br/> How does NWN determine what to set the blueprint names as? ...
by Chandigar
Fri Aug 22, 2008 3:39 pm
Forum: The Learning Curve
Topic: Shinyness in textures?
Replies: 10
Views: 19294

Found something new to add to this. The horses use an Alpha channel within the texture for metal shininess. I had been trying to figure out why the DLA horses had shiny metal armor, and finally opened one of the original textures in Photoshop and looked at the channels. The Alpha channel is basical...
by Chandigar
Tue Aug 12, 2008 7:51 pm
Forum: Tileset(s) and CC Integration
Topic: How to swap water textures between tilesets?
Replies: 13
Views: 27572

<r>Thanks you two <E>;)</E> <br/> <br/> I've been on a modern kick lately though... I need to pack up this office set and promised to help with a spaceship conversion but thats probably it... mainly because: Good news for me, I just got married, Bad news for my nwn hobby, I just got married <E>;)</E...