- If you are crafting the tiles from scratch and are able to make them good for shadows as you go along, do it.
- If you are adapting other peoples' tiles that are initially good for shadows, keep them good.
- Otherwise, take a hatchet to shadows and save yourself the agony.
Search found 92 matches
- Wed Mar 11, 2009 2:31 am
- Forum: Tileset(s) and CC Integration
- Topic: To Shadow or not to Shadow...
- Replies: 17
- Views: 34564
- Sun Mar 01, 2009 11:37 pm
- Forum: The Learning Curve
- Topic: Doors and dwk's for beginners
- Replies: 2
- Views: 14422
Doors and dwk's for beginners
Most doors have a .mdl file and an accompanying .dwk file. The .mdl defines the visible geometry (possibly animated) and the .dwk file defines the "invisible" geometry. If a door is just a transition with no geometry to speak of, it doesn't need a dwk. Otherwise it probably does. The filenames have ...
- Mon Feb 23, 2009 6:05 pm
- Forum: General CTP Discussion
- Topic: CTP Generic Doors - Gothic Doors
- Replies: 5
- Views: 14731
<t>Sometimes (quite often in our experience) it's quicker and simpler to make a new model rather than tear your hair out trying to fix a broken one.<br/> <br/> As for 2da lines, no, that wouldn't be the reason for what you have encountered. It sounds like you have a broken or missing dwk.<br/> <br/>...
- Mon Feb 23, 2009 2:40 pm
- Forum: General CTP Discussion
- Topic: CTP Generic Doors - Gothic Doors
- Replies: 5
- Views: 14731
<r>I think I can answer that one.<br/> <br/> We remade all the door models in the CTP Generic Doors package, to conform to a common standard of non-broken-ness.<br/> <br/> Some of the "generic" doors in the original Gothic tileset should really have been "tileset specific" doors so we changed those ...
- Sun Jan 11, 2009 9:18 pm
- Forum: NWN - General
- Topic: Cloak Issue with Changing Phenotypes
- Replies: 3
- Views: 7773
<r>Does it help if, in your script, you use a sequence like:<br/> <LIST><s>[LIST]</s> <LI><s>[*]</s>ActionUnequip the cloak</LI> <LI><s>[*]</s>ActionDoCommand(SetPhenoType</LI> <LI><s>[*]</s>ActionWait about 1.0 maybe</LI> <LI><s>[*]</s>ActionEquip the cloak again?</LI> <e>[/LIST]</e></LIST> Just an...
- Tue Dec 23, 2008 7:19 pm
- Forum: Tileset(s) and CC Integration
- Topic: Last Door question
- Replies: 4
- Views: 11801
Let me check on that door. I know I put it there for a reason. (edit -added) You're right. It's not used. It was *supposed* to be used in the hut doorways in the tccr0_s* tiles but it's been replaced with Type=0 generic door references in the .set. That seems to have been a mistake, at least it's no...
- Tue Dec 23, 2008 3:48 pm
- Forum: Tileset(s) and CC Integration
- Topic: Last Door question
- Replies: 4
- Views: 11801
TCP_UDoor_11 TCP_UDoor_09 are pure transitions with no geometry. They do not block movement so they do not need dwk's. Line 781 has: HutDoor*RC ctp_curtain_07 tccr0 but it's not in the set file. It's duplicated in ctp_common.hak so it is always available whether you are using ctp_genericdoors.hak o...
- Tue Dec 23, 2008 12:16 am
- Forum: Tileset(s) and CC Integration
- Topic: Door UTD File?
- Replies: 6
- Views: 14442
- Mon Dec 22, 2008 11:45 pm
- Forum: The Learning Curve
- Topic: My Area Hak question?
- Replies: 13
- Views: 25084
- Mon Dec 22, 2008 9:53 pm
- Forum: Tileset(s) and CC Integration
- Topic: Door UTD File?
- Replies: 6
- Views: 14442