Search found 20 matches
- Sun Dec 21, 2008 2:20 am
- Forum: NWN - General
- Topic: All the best people - Help Wanted
- Replies: 1
- Views: 7962
All the best people - Help Wanted
<r>All the best people loiter here, so I'm gonna trust y'all to not crush me, mercilessly after you've read what I wanna put out there ... <E>:)</E><br/> <br/> Firstly, understanding me - I live in a fairly remote potion of vancouver island, the nearest store is about 12 km away, the closest town in...
- Sat Dec 20, 2008 6:08 am
- Forum: NWN - General
- Topic: What is your vision of a PW? or Module?
- Replies: 20
- Views: 73189
<t>Lemme see here I've worked almost constantly since the dawn of NW in the PW field and I just frakkin' quit my latest one... Don't play on that server I pointed out there, earlier.. I'm really sorry about that... But its been sabotaged and will die, weeping. Lack of greater vision, shoddy scriptin...
- Sat Dec 02, 2006 6:05 am
- Forum: Community Projects
- Topic: New mountains tileset
- Replies: 127
- Views: 299416
- Thu Nov 16, 2006 3:51 pm
- Forum: Table Talk
- Topic: Current CC Projects
- Replies: 13
- Views: 42375
- Fri Nov 10, 2006 7:55 pm
- Forum: Community Projects
- Topic: New mountains tileset
- Replies: 127
- Views: 299416
- Sat Oct 21, 2006 2:46 am
- Forum: Release One Discussion
- Topic: Tileset: CTP Dwarven Halls
- Replies: 9
- Views: 32096
My half pence
Been walking around in Raven's prefab and I found a gliche in the system.... tile tcdh0_c15_01 seems to have a few walkmesh issues and it also has a loverly habit of flickering and changing pattern. Already puched the ticket and now I'm back to meandering about in Basalt.
- Sun Oct 15, 2006 3:51 pm
- Forum: Release One Discussion
- Topic: CTP Common Hak (Doors, textures, ect...)
- Replies: 14
- Views: 47107
<t>lol - I meant auto-close. <br/> I've been using 69MEH69 bashable auto doors (fort save to bash, will save to close) since I pulled that code outta RDX's [rtc] a thousand years ago. <br/> I, of course meant no disrespect.<br/> <br/> When I say 'function', I mean as I would intend them to. <br/> Ca...
- Sun Oct 15, 2006 5:03 am
- Forum: Release One Discussion
- Topic: CTP Common Hak (Doors, textures, ect...)
- Replies: 14
- Views: 47107
<t>Don't suppose you'd wanna remove the doors from the custom palette would you? <br/> Not that a I don't appreciate the prefabs, but they're totally unusable without the code to make make them operate (open, close, relock etc) <br/> <br/> I'm not saying you should add code, I have that covered. Inf...
- Fri Oct 06, 2006 9:44 am
- Forum: CMP General Discussion
- Topic: Jukebox
- Replies: 1
- Views: 13878
Jukebox
You CMP guys outta check this out - http://nwvault.ign.com/View.php?view=Mo ... il&id=5197
- Tue Oct 03, 2006 6:46 am
- Forum: Community Projects
- Topic: Ship Interiors
- Replies: 8
- Views: 27583
<r>@ RDx - I never truly doubted your state of lividity. And yeh I know the tile you mean and infact it was the one i meant when I was talking about the 2x3 tile.. :rolleyes: my bad. <br/> <br/> @LR - I look forward to your contribution. Aboard ship is such a good place to start an adventure. <E>:D<...