Search found 20 matches

by 9fires
Sun Dec 21, 2008 2:20 am
Forum: NWN - General
Topic: All the best people - Help Wanted
Replies: 1
Views: 7962

All the best people - Help Wanted

<r>All the best people loiter here, so I'm gonna trust y'all to not crush me, mercilessly after you've read what I wanna put out there ... <E>:)</E><br/> <br/> Firstly, understanding me - I live in a fairly remote potion of vancouver island, the nearest store is about 12 km away, the closest town in...
by 9fires
Sat Dec 20, 2008 6:08 am
Forum: NWN - General
Topic: What is your vision of a PW? or Module?
Replies: 20
Views: 73189

<t>Lemme see here I've worked almost constantly since the dawn of NW in the PW field and I just frakkin' quit my latest one... Don't play on that server I pointed out there, earlier.. I'm really sorry about that... But its been sabotaged and will die, weeping. Lack of greater vision, shoddy scriptin...
by 9fires
Sat Dec 02, 2006 6:05 am
Forum: Community Projects
Topic: New mountains tileset
Replies: 127
Views: 299416

HOLY frack that looks awesome!
by 9fires
Thu Nov 16, 2006 3:51 pm
Forum: Table Talk
Topic: Current CC Projects
Replies: 13
Views: 42375

I so totally agree. Thats cool
by 9fires
Fri Nov 10, 2006 7:55 pm
Forum: Community Projects
Topic: New mountains tileset
Replies: 127
Views: 299416

Damn that sure is purdy.
What kind of 'civilised' tiles are you thinking of adding? rural or city based? or both?

Either way thats damned cool pal.
by 9fires
Sat Oct 21, 2006 2:46 am
Forum: Release One Discussion
Topic: Tileset: CTP Dwarven Halls
Replies: 9
Views: 32096

My half pence

Been walking around in Raven's prefab and I found a gliche in the system.... tile tcdh0_c15_01 seems to have a few walkmesh issues and it also has a loverly habit of flickering and changing pattern. Already puched the ticket and now I'm back to meandering about in Basalt.
by 9fires
Sun Oct 15, 2006 3:51 pm
Forum: Release One Discussion
Topic: CTP Common Hak (Doors, textures, ect...)
Replies: 14
Views: 47107

<t>lol - I meant auto-close. <br/> I've been using 69MEH69 bashable auto doors (fort save to bash, will save to close) since I pulled that code outta RDX's [rtc] a thousand years ago. <br/> I, of course meant no disrespect.<br/> <br/> When I say 'function', I mean as I would intend them to. <br/> Ca...
by 9fires
Sun Oct 15, 2006 5:03 am
Forum: Release One Discussion
Topic: CTP Common Hak (Doors, textures, ect...)
Replies: 14
Views: 47107

<t>Don't suppose you'd wanna remove the doors from the custom palette would you? <br/> Not that a I don't appreciate the prefabs, but they're totally unusable without the code to make make them operate (open, close, relock etc) <br/> <br/> I'm not saying you should add code, I have that covered. Inf...
by 9fires
Fri Oct 06, 2006 9:44 am
Forum: CMP General Discussion
Topic: Jukebox
Replies: 1
Views: 13878

Jukebox

You CMP guys outta check this out - http://nwvault.ign.com/View.php?view=Mo ... il&id=5197
by 9fires
Tue Oct 03, 2006 6:46 am
Forum: Community Projects
Topic: Ship Interiors
Replies: 8
Views: 27583

<r>@ RDx - I never truly doubted your state of lividity. And yeh I know the tile you mean and infact it was the one i meant when I was talking about the 2x3 tile.. :rolleyes: my bad. <br/> <br/> @LR - I look forward to your contribution. Aboard ship is such a good place to start an adventure. <E>:D<...