Search found 6 matches
- Mon Apr 24, 2006 7:16 am
- Forum: The Learning Curve
- Topic: Transparent water
- Replies: 10
- Views: 51884
The colour is different because light is actually passing through and a creature shadow is also cast on the ground underneath, not on the water surface, as before. Actually - the first 'broken' model looks very good, if water is supposed to be murky ;) [Is this something new? I thought it to be a kn...
- Thu Apr 06, 2006 9:03 pm
- Forum: Community Projects
- Topic: PWK and Walkmesh and Placeables?
- Replies: 19
- Views: 40752
- Fri Mar 31, 2006 2:53 pm
- Forum: Tools of the Trade
- Topic: a problem with raise\lower
- Replies: 11
- Views: 40680
Transition should be a float value, not integer. And, one of DOA sets uses 2,75 as a transition value. So, it should work. And then tileset crashes with a mistake "0.75 is not a valid floating point value" Are you sure DOA actually has 2.75 transition? or is it turned to 2 by the engine because of ...
- Wed Mar 29, 2006 1:29 am
- Forum: Table Talk
- Topic: Dynamic tile height/placement?
- Replies: 2
- Views: 18283
- Wed Mar 29, 2006 12:19 am
- Forum: Table Talk
- Topic: Dynamic tile height/placement?
- Replies: 2
- Views: 18283
Dynamic tile height/placement?
<t>Since v1.66 we have:<br/> <br/> "An option to change/increase the selector height (when placing tiles) in the tileset "set" file. In order to use this you must add a new setting called "SelectorHeight" to the set file and specify the desired float value for this setting. The selector height will ...
- Wed Mar 29, 2006 12:10 am
- Forum: Table Talk
- Topic: Mountains hills and snow capped?
- Replies: 9
- Views: 29279