Search found 6 matches

by Aedrielle
Mon Apr 24, 2006 7:16 am
Forum: The Learning Curve
Topic: Transparent water
Replies: 10
Views: 51884

The colour is different because light is actually passing through and a creature shadow is also cast on the ground underneath, not on the water surface, as before. Actually - the first 'broken' model looks very good, if water is supposed to be murky ;) [Is this something new? I thought it to be a kn...
by Aedrielle
Thu Apr 06, 2006 9:03 pm
Forum: Community Projects
Topic: PWK and Walkmesh and Placeables?
Replies: 19
Views: 40752

[QUOTE=Helvene]... And a walkable placeable bed![/QUOTE]
Hmm.. how did you get that to work?
I've tried it in a single player game and logging into a stand-alone server (ver 1.66). Each time my character just walks through :-/
by Aedrielle
Fri Mar 31, 2006 2:53 pm
Forum: Tools of the Trade
Topic: a problem with raise\lower
Replies: 11
Views: 40680

Transition should be a float value, not integer. And, one of DOA sets uses 2,75 as a transition value. So, it should work. And then tileset crashes with a mistake "0.75 is not a valid floating point value" Are you sure DOA actually has 2.75 transition? or is it turned to 2 by the engine because of ...
by Aedrielle
Wed Mar 29, 2006 1:29 am
Forum: Table Talk
Topic: Dynamic tile height/placement?
Replies: 2
Views: 18283

Thanks!
No I understand. The same happens with city alleys and I'm glad it may be easily corrected.
(At least it is a very usable feature, though not as good as I thought it to be.)
by Aedrielle
Wed Mar 29, 2006 12:19 am
Forum: Table Talk
Topic: Dynamic tile height/placement?
Replies: 2
Views: 18283

Dynamic tile height/placement?

<t>Since v1.66 we have:<br/> <br/> "An option to change/increase the selector height (when placing tiles) in the tileset "set" file. In order to use this you must add a new setting called "SelectorHeight" to the set file and specify the desired float value for this setting. The selector height will ...
by Aedrielle
Wed Mar 29, 2006 12:10 am
Forum: Table Talk
Topic: Mountains hills and snow capped?
Replies: 9
Views: 29279

Are you still considering to make a complete set (or add-on) out of this? Or is it an (almost a year?) old very beautifull but cruel teaser...?