Search found 14 matches
- Sat Aug 15, 2009 11:08 pm
- Forum: NWN - General
- Topic: Q: We Go live. Today.
- Replies: 12
- Views: 49001
<r>[quote=Helvene;14806]Nay, that won't do. It shows neither tileset additions nor placeable items which are said to be included into this release. And they are what I was most interested in.[/quote]Well the gallery is a work in progress - we still haven't released our actual first final release yet...
- Wed Jun 24, 2009 3:51 pm
- Forum: NWN - General
- Topic: top 100 NWN1 Tilesets as of 2010
- Replies: 77
- Views: 181469
<t>[quote=Skunkeen;14513]Chatting with folks from the community ive had many tell me that they have gone by downloads insted of the score and comment combo.[/quote] Unless you are me, in which case you daftly provide two links only one of which (the least accessible one) will add to your download co...
- Fri Jun 12, 2009 11:55 pm
- Forum: NWN - General
- Topic: top 100 NWN1 Tilesets as of 2010
- Replies: 77
- Views: 181469
<r>My point was more that it should be "by JDA and mondego", as opposed to the plain "by mondego". Remind me not to post tired <E>:D</E> Incidentally I have a slightly updated version of that particular tileset with the beginnings of a simple floor terrain added lying around that I keep meaning to f...
- Fri Jun 12, 2009 9:08 pm
- Forum: NWN - General
- Topic: top 100 NWN1 Tilesets as of 2010
- Replies: 77
- Views: 181469
- Mon May 25, 2009 5:27 pm
- Forum: The Learning Curve
- Topic: Making Textures more "Texturey"
- Replies: 7
- Views: 37994
Few key things I've found myself: - Source background materials and details from seperate photo sources (for instance on that shield, I'd source the plank seams from a plank photo and the main wood from veneer or something). - Be creative and use photos completely unrelated to what you're actually m...
- Thu Apr 16, 2009 8:39 pm
- Forum: Community Projects
- Topic: Senemenalas' Underdark Tileset
- Replies: 18
- Views: 58332
- Tue Apr 14, 2009 7:28 pm
- Forum: Community Projects
- Topic: Senemenalas' Underdark Tileset
- Replies: 18
- Views: 58332
<t>*takes a look*<br/> <br/> Tileset isn't bad at all (for a first, well, secondish try especially it's pretty awesome). I especially love the cage wall thingys. Only complaints are the way it's textured (walls fading to black at the bottom? Ick) and those massive walls above the "tunnel" crossers t...
- Mon Apr 13, 2009 10:01 pm
- Forum: Community Projects
- Topic: Senemenalas' Underdark Tileset
- Replies: 18
- Views: 58332
- Sat Apr 11, 2009 3:04 pm
- Forum: The Learning Curve
- Topic: Door Problems With a New Tile
- Replies: 12
- Views: 32300
If you ONLY have the TTR01_A01_01_D0 , yet you have assigned a generic door to this position, when the door is closed, your mini-maps of the area will still display what is 'behind' the closed door. Yet, if you have a duplicated dummy named TTR01_A01_01_U0 and use that same generic door, then when ...
- Fri Apr 10, 2009 12:46 am
- Forum: The Learning Curve
- Topic: New to Tile Creation
- Replies: 2
- Views: 10265