Search found 16 matches
- Mon Nov 16, 2009 1:23 am
- Forum: GMax, 3DSMax - Q and A Area
- Topic: Hills terrein shadow bug
- Replies: 17
- Views: 30420
- Thu Oct 29, 2009 4:16 am
- Forum: Community Projects
- Topic: Senemenalas' Underdark Tileset
- Replies: 18
- Views: 35018
- Mon Oct 12, 2009 1:50 am
- Forum: Community Projects
- Topic: Placeables Tileset
- Replies: 10
- Views: 23498
<t>my idea for seasonal changes, after playing a lot with worm's tileset, has become the sequent: use a base tileset, for example summer, and then create overriding textures and wok files (for footstep sounds) for seasonal changes, to be placed in higher priority in hak list (foot steps sounds of wo...
- Thu Aug 20, 2009 5:43 pm
- Forum: Community Projects
- Topic: Senemenalas' Underdark Tileset
- Replies: 18
- Views: 35018
<r>finally i found the right mood to create some preliminar drow city terrain, here it is:<br/> <br/> <URL url="http://i199.photobucket.com/albums/aa276/senemenelas/ud_drowcity01.jpg"><s>[URL]</s><LINK_TEXT text="http://i199.photobucket.com/albums/aa27 ... city01.jpg">http://i199.photobucket.com/alb...
- Thu Aug 13, 2009 8:45 pm
- Forum: NWN - General
- Topic: Q: We Go live. Today.
- Replies: 12
- Views: 27468
- Sun Aug 09, 2009 4:23 pm
- Forum: NWN - General
- Topic: Q: We Go live. Today.
- Replies: 12
- Views: 27468
- Tue May 05, 2009 7:20 pm
- Forum: Community Projects
- Topic: Senemenalas' Underdark Tileset
- Replies: 18
- Views: 35018
- Fri May 01, 2009 2:14 pm
- Forum: CTP Tech Information
- Topic: Broken Link
- Replies: 2
- Views: 9675
<r>best utils are <B><s>[B]</s>Acaos' nwn explorer<e>[/B]</e></B>, the <B><s>[B]</s>modified gff editor<e>[/B]</e></B> or <B><s>[B]</s>tlk edit<e>[/B]</e></B> wich is java (maybe is the same Bannor speaks of), important is the <B><s>[B]</s>dds utils + tga flipper<e>[/B]</e></B> for managing texture ...
- Sun Apr 26, 2009 1:16 am
- Forum: Community Projects
- Topic: Senemenalas' Underdark Tileset
- Replies: 18
- Views: 35018
- Fri Apr 24, 2009 1:31 am
- Forum: Tileset(s) and CC Integration
- Topic: the ultimate waterfall
- Replies: 3
- Views: 14306
<t>thanks for the hints :thumb: I'm experimenting a lot of things, last I tried is animating the gizmo movement of the mesh, in max works and that should be definitely best way to animate falls but it dont retains animation of the gizmo once exported, at least with mdl suite. if nwmax or some other ...