Search found 16 matches

by senemenelas
Mon Nov 16, 2009 1:23 am
Forum: GMax, 3DSMax - Q and A Area
Topic: Hills terrein shadow bug
Replies: 17
Views: 30420

i drastically solved shadows issues just by completely disabling em from options page in game
by senemenelas
Thu Oct 29, 2009 4:16 am
Forum: Community Projects
Topic: Senemenalas' Underdark Tileset
Replies: 18
Views: 35018

<r>v 0.69 is out and available for download on the vault!<br/> <br/> <URL url="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7750"><s>[url]</s><LINK_TEXT text="http://nwvault.ign.com/View.php?view=Ha ... il&id=7750">http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7750</LI...
by senemenelas
Mon Oct 12, 2009 1:50 am
Forum: Community Projects
Topic: Placeables Tileset
Replies: 10
Views: 23498

<t>my idea for seasonal changes, after playing a lot with worm's tileset, has become the sequent: use a base tileset, for example summer, and then create overriding textures and wok files (for footstep sounds) for seasonal changes, to be placed in higher priority in hak list (foot steps sounds of wo...
by senemenelas
Thu Aug 20, 2009 5:43 pm
Forum: Community Projects
Topic: Senemenalas' Underdark Tileset
Replies: 18
Views: 35018

<r>finally i found the right mood to create some preliminar drow city terrain, here it is:<br/> <br/> <URL url="http://i199.photobucket.com/albums/aa276/senemenelas/ud_drowcity01.jpg"><s>[URL]</s><LINK_TEXT text="http://i199.photobucket.com/albums/aa27 ... city01.jpg">http://i199.photobucket.com/alb...
by senemenelas
Thu Aug 13, 2009 8:45 pm
Forum: NWN - General
Topic: Q: We Go live. Today.
Replies: 12
Views: 27468

i noticed some of the wooden palisade meshes in the tno tiles should have a gizmo rotation of the texture map (i post it here because im too lazy to register in their official forums)

and well there is really good tileset additions!! wonderful again
by senemenelas
Sun Aug 09, 2009 4:23 pm
Forum: NWN - General
Topic: Q: We Go live. Today.
Replies: 12
Views: 27468

:thumb: lol

it is worth the time spent to installing it!!! simply incredible!!
by senemenelas
Tue May 05, 2009 7:20 pm
Forum: Community Projects
Topic: Senemenalas' Underdark Tileset
Replies: 18
Views: 35018

:D v0.4 is out on the vault!

i didnt put in any test mod maybe i will later, so remind you can drag crossers to force paint em, there's a lot of cross crosser tiles so you can have mine tracks go through streams walls and everything through the edge smooth crosser etc!
by senemenelas
Fri May 01, 2009 2:14 pm
Forum: CTP Tech Information
Topic: Broken Link
Replies: 2
Views: 9675

<r>best utils are <B><s>[B]</s>Acaos' nwn explorer<e>[/B]</e></B>, the <B><s>[B]</s>modified gff editor<e>[/B]</e></B> or <B><s>[B]</s>tlk edit<e>[/B]</e></B> wich is java (maybe is the same Bannor speaks of), important is the <B><s>[B]</s>dds utils + tga flipper<e>[/B]</e></B> for managing texture ...
by senemenelas
Sun Apr 26, 2009 1:16 am
Forum: Community Projects
Topic: Senemenalas' Underdark Tileset
Replies: 18
Views: 35018

:o missing a few tiles and i will release v0.4, includes water and lava lakes, water and lava streams and abyss
by senemenelas
Fri Apr 24, 2009 1:31 am
Forum: Tileset(s) and CC Integration
Topic: the ultimate waterfall
Replies: 3
Views: 14306

<t>thanks for the hints :thumb: I'm experimenting a lot of things, last I tried is animating the gizmo movement of the mesh, in max works and that should be definitely best way to animate falls but it dont retains animation of the gizmo once exported, at least with mdl suite. if nwmax or some other ...