Search found 92 matches
- Sun Oct 17, 2010 12:16 pm
- Forum: Community Projects
- Topic: Freelancing
- Replies: 2
- Views: 9200
<r><I><s>[I]</s>All of the content in the slide show, save one or two pieces, will be part of the Project Q v1.4 patch that the Q-Team is working on.<br/> <br/> For those NwnE fans, several of the pieces are already available in that work, albeit in slightly different coloration. <br/> <e>[/I]</e></...
- Tue Oct 05, 2010 7:31 am
- Forum: Community Projects
- Topic: Freelancing
- Replies: 2
- Views: 9200
Freelancing
<r><I><s>[I]</s>I've decided to turn my limited free time to revamping some of the models I've made over the last five or six years (those that have survived my PC crashing). A slideshow is available, for those who are interested, by following the link below.<br/> <br/> <e>[/I]</e></I><URL url="http...
- Sun Sep 12, 2010 6:52 pm
- Forum: Scripting Forum
- Topic: Spell Functions
- Replies: 0
- Views: 6761
Spell Functions
This is a handy little variation on the Bioware RemoveSpellEffects function, but does not require the caster as an input. Handy in spell scripts for preventing stacking. void RemoveEffectFromSpellID(int nSpell_ID, object oTarget) { //Declare major variables effect eRemove = GetFirstEffect(oTarget);...
- Tue Aug 24, 2010 9:33 pm
- Forum: Tools of the Trade
- Topic: nwnmdlcomp.exe and supermodels
- Replies: 5
- Views: 16918
pre-compiled models load faster, no matter how fast your pc is. It might not be as noticeable, but any step that slows things down, adds up. True. I tend to think more in terms of SP and not so much what MP's needs and requirements might be. Another thing you can do to reduce lag on models like the...
- Mon Aug 23, 2010 3:52 pm
- Forum: Tools of the Trade
- Topic: nwnmdlcomp.exe and supermodels
- Replies: 5
- Views: 16918
OK, since there's no alternatives to this small tool + NWN_compDcomp.exe, which is just a shell for it, it is good to know how to avoid some nasty bugs Many may have noticed that some models do not compile cause nwnmdlcomp.exe cannot locate supermodels mentioned in ASCII mdl. Does anyone know how t...
- Tue Jul 06, 2010 11:43 am
- Forum: The Learning Curve
- Topic: Converting Creature mdl into a statue
- Replies: 1
- Views: 13916
Making Placeable Statues and Corpses From Creature Models
Some time ago there was a rather extensive tutorial published about how to convert creatures into statues. I don't recall the specifics, but I do remember it was rather labor intensive. Well, I've found a simple method that gets the job done in only a half-dozen or so :thumb: Load the creature in 3D...
- Fri Jun 25, 2010 9:49 pm
- Forum: Enhanced Tech Support
- Topic: Reported Issues - Version 1.3
- Replies: 10
- Views: 38319
<r>[QUOTE=boodah;15320]The [DLS] Light Pulse, dark is the only one of the three DLA sewer Light Pulse placeables that seems to work. Placing and then dragging around the other two in the toolset also seems to produce some weird effects sometimes.[/QUOTE]<br/> <br/> <I><s>[I]</s>The brown and green p...
- Fri Jun 25, 2010 10:27 am
- Forum: Enhanced Tech Support
- Topic: Reported Issues - Version 1.3
- Replies: 10
- Views: 38319
<r>[QUOTE=boodah;15320]I also think that NWNE definitely could use some more crates ... :p <br/> <br/> Seriously though, the 40+ blueprints all simply called "Crates" really aren't helpful. I think removing the reskinned Box blueprints (35) and making a note in the patch notes/manual that they are i...
- Tue Jun 22, 2010 4:50 pm
- Forum: Enhanced Tech Support
- Topic: Reported Issues - Version 1.3
- Replies: 10
- Views: 38319
<r>[QUOTE=boodah;15294]Only a few minor things:<br/> <br/> Missing blueprints (though it's possible I just didn't find them - EDIT: lol, as I started writing this, I was at 4 creatures, now I'm down to one): Dust Digger (and maybe the kitchen Dretch). As there is a mimic model since HotU, how about ...
- Sun Jun 20, 2010 8:25 pm
- Forum: Enhanced Tech Support
- Topic: Reported Issues - Version 1.3
- Replies: 10
- Views: 38319