Search found 36 matches

by Michael DarkAngel
Sun Jul 13, 2008 4:23 am
Forum: The Learning Curve
Topic: Door Problems With a New Tile
Replies: 12
Views: 22658

Generic or specific door?

If its a generic door, nothing will show up in the toolset until you select a door.

If its a specific door, you may have an issue with the 2da line number you are using in the .set file, or a bad listing in your doortypes.2da.
by Michael DarkAngel
Sun Apr 06, 2008 6:17 pm
Forum: General CTP Discussion
Topic: Special thanks to/for OMB.
Replies: 12
Views: 28894

Just a simple Thank You, and a heartfelt get well to someone who has done so much for the CTP and NWN community at large.
by Michael DarkAngel
Wed Jan 31, 2007 6:30 am
Forum: Tileset(s) and CC Integration
Topic: Tileset Question "tall"
Replies: 4
Views: 11174

... snip ... They were named tall_a01_01 and tall_b01_01. ... snip ... Thanks And just to clarify t = tile all = all tilesets Which basically means these tiles are to be available for all tilesets to use, and the naming also makes it easy to remember when you want to add them to your custom tileset...
by Michael DarkAngel
Mon Jan 29, 2007 6:20 am
Forum: Table Talk
Topic: Mip maps?
Replies: 7
Views: 15387

The distance factor does equal texture quality in a way = the further away an in game object is from your viewpoint, the smaller the size of a texture you can apply to it and still obtain the same "quality" of look. Smaller textures = less vid memory to occupy = more room for up close textures/obje...
by Michael DarkAngel
Fri Jan 19, 2007 11:45 pm
Forum: Table Talk
Topic: Mip maps?
Replies: 7
Views: 15387

I would have to say NWN1 does not use mipmaps. Bioware's DDS format is not a standard DDS format. If you use NWExplorer you'll see three folders for textures (*_tpa, *_tpb and *_tpc). Each folder holds all the DDS textures (and in the case of the expansions TGA textures also) for the game. Why three...
by Michael DarkAngel
Mon Jan 01, 2007 6:58 pm
Forum: Table Talk
Topic: An idea of mine brewing...
Replies: 7
Views: 15342

Wondering?

Christopher,

Just wondering if you've had any progress on this set? Any new screenies?

Wondering,

Image
MDA
by Michael DarkAngel
Fri Sep 29, 2006 2:43 am
Forum: Table Talk
Topic: An idea of mine brewing...
Replies: 7
Views: 15342

lol

Sorry had to get it out of my system.

I think it's a great idea. Now all you need to do is get ragnarok to animate some seussian characters, take NWN in a whole new direction.

Brilliant ;)

Image
MDA
by Michael DarkAngel
Mon Aug 28, 2006 10:54 pm
Forum: Tileset(s) and CC Integration
Topic: Ok, could use a hand...
Replies: 6
Views: 14012

Hrmm ok... I guess I need to find a new tool for ITP editing. I've just been using the .set editor and exporting the ITP out... which has worked fine until now. Oh well. Thanks! Oh and yea, I try and check the vault now and again for bugs that pop up or requests ;) I'll assume you found you're prob...
by Michael DarkAngel
Mon Aug 28, 2006 4:14 am
Forum: Tileset(s) and CC Integration
Topic: Ok, could use a hand...
Replies: 6
Views: 14012

Need More Information

Just looking at the set file may not be enough. Cursory glance everything looks fine, but I can't test it as I have nothing else to go with it. :mad: Check your itp file also, to make sure raiselower is actually a terrain option. :confused: All else fails, it may be a corrupted module or hak. HTH, h...
by Michael DarkAngel
Thu Aug 17, 2006 11:53 pm
Forum: Table Talk
Topic: Michael_DarkAngel's CC work.
Replies: 12
Views: 25541

Ixion's Coastline

To make the 4 terrains involved (Sand, Grass, Shallows and Water) work nicely together at ground zero. There are 42 tiles, not including variations, that need to be added (more missing than I thought :( ). To make the coastline really work like it should the entire rural tileset would need to raised...