Generic or specific door?
If its a generic door, nothing will show up in the toolset until you select a door.
If its a specific door, you may have an issue with the 2da line number you are using in the .set file, or a bad listing in your doortypes.2da.
Search found 36 matches
- Sun Jul 13, 2008 4:23 am
- Forum: The Learning Curve
- Topic: Door Problems With a New Tile
- Replies: 12
- Views: 22658
- Sun Apr 06, 2008 6:17 pm
- Forum: General CTP Discussion
- Topic: Special thanks to/for OMB.
- Replies: 12
- Views: 28894
- Wed Jan 31, 2007 6:30 am
- Forum: Tileset(s) and CC Integration
- Topic: Tileset Question "tall"
- Replies: 4
- Views: 11174
... snip ... They were named tall_a01_01 and tall_b01_01. ... snip ... Thanks And just to clarify t = tile all = all tilesets Which basically means these tiles are to be available for all tilesets to use, and the naming also makes it easy to remember when you want to add them to your custom tileset...
- Mon Jan 29, 2007 6:20 am
- Forum: Table Talk
- Topic: Mip maps?
- Replies: 7
- Views: 15387
The distance factor does equal texture quality in a way = the further away an in game object is from your viewpoint, the smaller the size of a texture you can apply to it and still obtain the same "quality" of look. Smaller textures = less vid memory to occupy = more room for up close textures/obje...
- Fri Jan 19, 2007 11:45 pm
- Forum: Table Talk
- Topic: Mip maps?
- Replies: 7
- Views: 15387
I would have to say NWN1 does not use mipmaps. Bioware's DDS format is not a standard DDS format. If you use NWExplorer you'll see three folders for textures (*_tpa, *_tpb and *_tpc). Each folder holds all the DDS textures (and in the case of the expansions TGA textures also) for the game. Why three...
- Mon Jan 01, 2007 6:58 pm
- Forum: Table Talk
- Topic: An idea of mine brewing...
- Replies: 7
- Views: 15342
Wondering?
Christopher,
Just wondering if you've had any progress on this set? Any new screenies?
Wondering,
MDA
Just wondering if you've had any progress on this set? Any new screenies?
Wondering,
MDA
- Fri Sep 29, 2006 2:43 am
- Forum: Table Talk
- Topic: An idea of mine brewing...
- Replies: 7
- Views: 15342
- Mon Aug 28, 2006 10:54 pm
- Forum: Tileset(s) and CC Integration
- Topic: Ok, could use a hand...
- Replies: 6
- Views: 14012
Hrmm ok... I guess I need to find a new tool for ITP editing. I've just been using the .set editor and exporting the ITP out... which has worked fine until now. Oh well. Thanks! Oh and yea, I try and check the vault now and again for bugs that pop up or requests ;) I'll assume you found you're prob...
- Mon Aug 28, 2006 4:14 am
- Forum: Tileset(s) and CC Integration
- Topic: Ok, could use a hand...
- Replies: 6
- Views: 14012
Need More Information
Just looking at the set file may not be enough. Cursory glance everything looks fine, but I can't test it as I have nothing else to go with it. :mad: Check your itp file also, to make sure raiselower is actually a terrain option. :confused: All else fails, it may be a corrupted module or hak. HTH, h...
- Thu Aug 17, 2006 11:53 pm
- Forum: Table Talk
- Topic: Michael_DarkAngel's CC work.
- Replies: 12
- Views: 25541
Ixion's Coastline
To make the 4 terrains involved (Sand, Grass, Shallows and Water) work nicely together at ground zero. There are 42 tiles, not including variations, that need to be added (more missing than I thought :( ). To make the coastline really work like it should the entire rural tileset would need to raised...