Thanks CTP
Posted: Mon Sep 25, 2006 1:28 pm
before i even get to see these tilesets i just want to thank you for not releasing a bunch of exterior tilesets. i was very . . very surprised to see this. so many people say that hills and terrain and blah blah blah make a module so much better when to me simply nothing beats an original and/or different interior. most of our time is spent clearing out those nasty halls of doom and gloom so with this new tilesets i can see some original prefabs being built by me and others. thank you. thanks bunches!
i am really looking forward to building again with both the gothic tilesets. i helped a friend build a series of five modules for a DM campaign using those tilesets from the vault. they were a little limiting but i must say some of the best and original designs i had ever worked with. the dwarven halls was also a good tileset but the one at the vault had so . . so many bugs it was almost impossible to work with. seeing that tileset in the list brought a smile to my face.
finally, finally a decent looking otherworldly desert like the giant one on Faerun is going to be a boon to building. the bioware desert in my opinion was best use a caverns tileset. it was too bright and too "yellow" to be a convincing above ground desert. anyone who has ever been to a desert on earth knows what i mean. having a strange desert setting will be really cool to work with both above and below ground. thanks oodles and kaboodles for that one.
i can comment on the elf city because quite frankly i have no idea what it is and even having it explained to me will not help because in two days (Oh joy) i will be able to explain it to myself. i can just imagine what that one holds in store for me.
i had to laugh at some of the people who said you guys and gals waited too long to release this thing. these people seem to believe the downgrade that is called NWN2 is somehow going to remove people from NWN. what a joke. most people will realize after playing NWN2 that it is simply a downgrade to gameplay with a pretty world to walk around in.
thanks again for doing this. i really look forward to this initial release and the successive releases that follow. thanks.
i am really looking forward to building again with both the gothic tilesets. i helped a friend build a series of five modules for a DM campaign using those tilesets from the vault. they were a little limiting but i must say some of the best and original designs i had ever worked with. the dwarven halls was also a good tileset but the one at the vault had so . . so many bugs it was almost impossible to work with. seeing that tileset in the list brought a smile to my face.
finally, finally a decent looking otherworldly desert like the giant one on Faerun is going to be a boon to building. the bioware desert in my opinion was best use a caverns tileset. it was too bright and too "yellow" to be a convincing above ground desert. anyone who has ever been to a desert on earth knows what i mean. having a strange desert setting will be really cool to work with both above and below ground. thanks oodles and kaboodles for that one.
i can comment on the elf city because quite frankly i have no idea what it is and even having it explained to me will not help because in two days (Oh joy) i will be able to explain it to myself. i can just imagine what that one holds in store for me.
i had to laugh at some of the people who said you guys and gals waited too long to release this thing. these people seem to believe the downgrade that is called NWN2 is somehow going to remove people from NWN. what a joke. most people will realize after playing NWN2 that it is simply a downgrade to gameplay with a pretty world to walk around in.
thanks again for doing this. i really look forward to this initial release and the successive releases that follow. thanks.