#1 CTP Dwarven Halls
Documentation and discussion on our releases.

Moderators: Winterhawk99, Mermut, Bannor Bloodfist, Black Rider

Post Reply
User avatar
Bannor Bloodfist
Posts: 1309
Joined: Fri Oct 09, 2009 11:45 pm
ctp: Yes
dla: Yes
TBotR: Yes
nwnihof: Yes

#1 CTP Dwarven Halls

Post by Bannor Bloodfist »

Name: CTP Dwarven Halls
Designer: JDA

Primary Classification: Interior
Subclassification(s): Caves

Filename: ctp_dwarf_hall.hak

Credited Contributions: JDA Dwarven Halls, based on dhfin3.zip from the vault, which is supposed to be the last work that JDA will do on this set.

Summary/Critique/Tips/Notes:

This is one beautiful set. Very good attention to detail. Complete with pits, cave entrances, internal rooms with mosaics. Some nice addtional content buried in here. This set could be used as a Dwarven Hall as the name suggests, but could also be used to represent a mechnic type environment. A workshop of mechanically inclined gnomes for example.

User avatar
Bannor Bloodfist
Posts: 1309
Joined: Fri Oct 09, 2009 11:45 pm
ctp: Yes
dla: Yes
TBotR: Yes
nwnihof: Yes

Post by Bannor Bloodfist »

Additional credits notes:

Stilgar (ITP Fixing), Merc_Artax (Walkmeshfixing, Tileslicing), Gribo (For creating the Cavern Entrance group), the EOB team for massive testing and help in squising bugs. This update was built by Gribo, who fixed all lighting issues occuring in the Hak Pak; e.g. the differently lightend floors (you had some darker parts at the edges) increasing the visual correctness of the Dwarven Halls a lot. Many thanks for getting this done finally go to Gribo and the ALFA team.

This does NOT include the work done by CTP to actually get this set useable.

This set required quite a bit of work, especially in fixing the non-solid walls and the really bad sparkles and white gaps. Lots of mis-matched heights as well.

User avatar
Bannor Bloodfist
Posts: 1309
Joined: Fri Oct 09, 2009 11:45 pm
ctp: Yes
dla: Yes
TBotR: Yes
nwnihof: Yes

Post by Bannor Bloodfist »

Two special notes need to be added to the documentation on this set.

1) This set would not have been fixed without the source files provided by Gribo. Thanks Gribo, your help with that, really saved us a lot of work on fixing those non-solid walls!

2) An extra special thank you to OldMansBeard who was able to create a special tool to help us fix some pretty major problems, all at once! That saved us untold hours of human effort! Thank you OMB!

Post Reply