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Looking to help
Posted: Wed Apr 19, 2006 4:55 am
by Ograx
Im looking currently for someone building a PW and planning on doing it entirely with the CTP when it's released.(I cant take the basic tilesets anymore...so boring.)
I am a great builder and can produce beautiful looking maps.(I got some maps made up if you need to view.)
I have no experience in scripting or coding.
I have about 16 hours a day freetime thanks to all holy god.
I need to work on a NWN project before I go crazy.Honestly I spent about 500 hours in the editor just making maps for fun.I just love building and this was the best thing I could find.I've probably played actual modules and games for about 3-4 hours.Most of my ingame time is testing maps.
The reason I dont like playing PW's currently is the repetitive nature of them.
I know they all have impressive exclusive content but I havent found one for me and thats why I'd like to help make one.I've got some great ideas for a PW but have noone to help scripting and coding wise(Which I realise is the hardest part.)
So if your interested in getting together on a PW and need a great map builder drop me a message.I would also prefer a group or person who plans on using the newest versions of the CEP and PRC if possible.I hate having only like 10-20 classes to choose from.The PRC is amazing and especially useful if itll be compatible with the CTP and CEP.
Thanks for all and any replies....
Im thinking of posting some of my ideas for a PW so I'll draw up a list for people to get ideas from.
Posted: Wed Apr 19, 2006 2:22 pm
by Christopher
You should look into
The Grimore by
SSBSyrusGreycloak.
[QUOTE]The objective of this hak is to add as many spells and items from D&D and d20 sourcetexts as possible. Currently this pack is standing at 160+ spells and around 14 new cleric domains.
This project is hosted on NWNWiki. All readme and changelog information can be found there (see links below). Also, bugs and feature requests/ideas can also be reported there. Follow the "readme" link below and go to the bottom of the page.
New features added! Optional cleric domain spell check, and optional underwater casting rules!
3/6/06 - PRC version updated to 2.2_3[/QUOTE]
He has worked on this a LOT! Several versions and corrections have come out over the last year and a half.
Posted: Wed Apr 19, 2006 5:37 pm
by Guest
Oddly enough, I have been working on a mod that will incorporate strictly CTP tiles. It will be a CEP2 and PrC Consortium module. 95% of it will be exterior areas set in rural Mistledale.
I started it using RDX sets, and I like the look, but the sparklies and no trees in the edge tiles bug me. I already have all my custom creatures added, though I will have to redo them when CEP2 comes about.
I had thought to use Volo's guild to Dalelands as a base for NPC quests and such.
I gotta have the CTP rural fininshed before Ashabenford can be redone, and I intend on trying to build close to scale.
Posted: Wed Apr 19, 2006 6:50 pm
by Bannor Bloodfist
[quote=Drakken]Oddly enough, I have been working on a mod that will incorporate strictly CTP tiles. It will be a CEP2 and PrC Consortium module. 95% of it will be exterior areas set in rural Mistledale.
I started it using RDX sets, and I like the look, but the sparklies and no trees in the edge tiles bug me. I already have all my custom creatures added, though I will have to redo them when CEP2 comes about.
I had thought to use Volo's guild to Dalelands as a base for NPC quests and such.
I gotta have the CTP rural fininshed before Ashabenford can be redone, and I intend on trying to build close to scale.[/quote]
CTP Rural sets, other than Forest, will not be in release 1, some of them ARE scheduled for release 2, but I have no idea how long it's going to be before those become available as working releases.
Posted: Wed Apr 19, 2006 7:56 pm
by Christopher
If your desperate for a good rural set ours was built from DOA BB2.1 (I think that is right). Even better check out Danmar's recently released Hak packs. Those are def. winners!
Posted: Wed Apr 19, 2006 8:07 pm
by Guest
I'll wait for CTP to finish them. I don't want to have to mix tileset haks. The majority of the mod is exterior, and rural with trees is what I need, hopefully with an edge tile fix.
Posted: Wed Apr 19, 2006 8:51 pm
by Guest
[QUOTE=Drakken]I'll wait for CTP to finish them. I don't want to have to mix tileset haks. The majority of the mod is exterior, and rural with trees is what I need, hopefully with an edge tile fix.[/QUOTE]
I dunno, I think it would be easyer to just use the core sets that CTP used and change the tile names to mach the base CTP patch
Im sure alot of people will call me crazy or say it cant be done, but if somone was smart enough you could even convert NWN 1 to patch into NWN 2, thats what they did with UOX instead of finishing the core game or so I was told.
Posted: Wed Apr 19, 2006 9:41 pm
by Bannor Bloodfist
[quote=Shioni]I dunno, I think it would be easyer to just use the core sets that CTP used and change the tile names to mach the base CTP patch
Im sure alot of people will call me crazy or say it cant be done, but if somone was smart enough you could even convert NWN 1 to patch into NWN 2, thats what they did with UOX instead of finishing the core game or so I was told.[/quote]
Well, according to Obsidian, you could do that with the interior tilesets, but exteriors will NOT port. Totally different engine is used for Exteriors.
You could, theoretically, get a current exterior set into 3dsmax and export it to whatever format is needed, but again, according to Obsidian, you need Granny 3d. AND, you need MUCH higher detail images. Which NWN1 just doesn't support. So, you could theoretically port an nwn exterior set if a) you have the export utils available, and b) you didn't mind the fact that you would have a cardboard box of a building placed into a realistic looking outdoors scene. Sorta like a bad hollywood movie, when they use a hand painted background to display a mountain in the background, and a few plastic plants with a cardboard box painted to look like a house.
Posted: Wed Apr 19, 2006 11:00 pm
by Darklight
[QUOTE=Ograx]Im looking currently for someone building a PW and planning on doing it entirely with the CTP when it's released.(I cant take the basic tilesets anymore...so boring.)
I am a great builder and can produce beautiful looking maps.(I got some maps made up if you need to view.)
I have no experience in scripting or coding.
I have about 16 hours a day freetime thanks to all holy god.
I need to work on a NWN project before I go crazy.Honestly I spent about 500 hours in the editor just making maps for fun.I just love building and this was the best thing I could find.I've probably played actual modules and games for about 3-4 hours.Most of my ingame time is testing maps.
The reason I dont like playing PW's currently is the repetitive nature of them.
I know they all have impressive exclusive content but I havent found one for me and thats why I'd like to help make one.I've got some great ideas for a PW but have noone to help scripting and coding wise(Which I realise is the hardest part.)
So if your interested in getting together on a PW and need a great map builder drop me a message.I would also prefer a group or person who plans on using the newest versions of the CEP and PRC if possible.I hate having only like 10-20 classes to choose from.The PRC is amazing and especially useful if itll be compatible with the CTP and CEP.
Thanks for all and any replies....
Im thinking of posting some of my ideas for a PW so I'll draw up a list for people to get ideas from.[/QUOTE]
I have a very webbed PW project with an extensive set of scripts and haks...
I plan to use CEP 2.0, and if i can get the scripts integrated, PRC 3.0.
Right now using RTC as well, but plan to make a "holdmeover" tileset compilation until CTP comes out ... or just wait, since RL has slowed my development on this project some.
It is a mostly "wild" continent set on an unknown land of Faerun, has faerunian deities, most FRCS races and a few others... a crazily complex crafting system and harvestable resources galore... i may also release the base code/hak set, once polished, as a new builder base, since I am waiting on CTP to lay my already-planned geography.
I do need area builders like mad. You would have a CRAZY variety of places to build. But the building may not start right away, like I said.
Actually, if you like the Lost Continent project (we have a guild on Bioware Forums and an alpha test server running currently "LC Test Server" on Tech Support), please message me!
Posted: Wed Apr 19, 2006 11:44 pm
by Guest
AFAIK Granny 3D is only used for animations. Sorry to derail this thread even further.
Back on track. Like I said, I'm waiting for CTP rural tilsets to be released before I work on building areas again. They may have some nice groups or what-not that I could use. Like houses that rotate 10 degrees instead of 90. I'm sick, really sick, of having to make roads at 90 degree angles and houses do the same. I have the first part of Ashabenford done, almost exactly like the map in the Forgotten Realms Atlas. I had to use the CEP placeable roads, and work with their z-axis a lot to make them look good, but the final result is awesome.