Actually, I never use ANY door dummy nodes in my interors, and the area behind closed generic doors and specific doors is hidden anyway. So... go figure.Bannor Bloodfist wrote:If you ONLY have the TTR01_A01_01_D0, yet you have assigned a generic door to this position, when the door is closed, your mini-maps of the area will still display what is 'behind' the closed door. Yet, if you have a duplicated dummy named TTR01_A01_01_U0 and use that same generic door, then when the character first walks up to that closed door, the room behind the door will remain invisible.
The door dummy nodes system is extra fluff from back when the engine had, like, validation.