Mass export and sanity checks with NWmax
Many tools have been made by community members or 3ds plug-ins made available on the net. Reference to those can be found here and how to use them.

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lord rosenkrantz
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Joined: Sun Aug 21, 2005 6:46 pm
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Post by lord rosenkrantz »

Bannor Bloodfist wrote:The easiest way to track what got missed is to ensure that your input and output directories are the same, then sort by date/time after export. Leave the originals in the directory and just move all the 'new' files to your 'fixed' directory.

I use Windows XP save folder view (win200, win ME also allow this) and set that export folder to reverse sort by date, newest at the top.
ROFL!
that's EXACTLY what I do myself :z_cheers:

Still it'd be nice to have the flawed tiles automatically highlighted in 3dsmax, just like the walkmesh check utility in VetTools does (too bad it doesn't seem to be able to spot AABB split problems).

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