I hope I didn't sound like I was mixing up the concepts.
I was trying to say that there are two totally separate parameters I was looking at, regarding your new tileset. One is its degree of harmonization with the rest of the gameworld tilesets. I like to see -realistic- fantasy worlds, where the color and appearance of the rock the mountains are made of does possibly affect the color and appearance the stone buildings. Of course, the ability of a developer is also to achieve diversity and variation in the gameworld building, hence it is all a matter of balance.
And I assume you have built this new tileset following a similar concept, which is already a good (but generally surprisingly rare) aspect of your work.
One further element of my analisys is that it seems your tileset can be very easily converted to totally different settings with a new set of textures, which can't be said of many tilesets out there, some are hard to retexturize because of a complete lack of consistency in the original work, or because the models aren't "flat" or "blank" enough, and were built with a high degree of integration with the original textures.
Honestly I would convert it if you'll release it, because it might be very useful for some areas of the PW I am working on.
So in short, keep up with the good work
