Dynamic tile height/placement?
Posted: Wed Mar 29, 2006 12:19 am
Since v1.66 we have:
"An option to change/increase the selector height (when placing tiles) in the tileset "set" file. In order to use this you must add a new setting called "SelectorHeight" to the set file and specify the desired float value for this setting. The selector height will continue to default to the transition height if it has not been specified."
Does it mean I can throw out 2/3 of rocky Mountains tiles and use the 'base' ones with different selector heights set in .SET ? Or define a house tile more than once with different 'height selector' to be able to place it on all levels? Or am I miss-reading it entirely?
Has anyone here actually used this feature?
"An option to change/increase the selector height (when placing tiles) in the tileset "set" file. In order to use this you must add a new setting called "SelectorHeight" to the set file and specify the desired float value for this setting. The selector height will continue to default to the transition height if it has not been specified."
Does it mean I can throw out 2/3 of rocky Mountains tiles and use the 'base' ones with different selector heights set in .SET ? Or define a house tile more than once with different 'height selector' to be able to place it on all levels? Or am I miss-reading it entirely?
Has anyone here actually used this feature?