Mountains hills and snow capped?
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Mountains hills and snow capped?
So, I suddenly had an idea this afternoon and spent a few hours fooling around with it.
The idea was to make a terrain where you could paint mountains and specify 3 different height colorations IE grass at the bottom, stone in the middle, then snow up top.
The goal was to set it up so that it wasn't limited to one particular height or composition (ie making a single level tile that paints mountains all of the same height) and setting it up to be true height transitions... so you can place tiles at plateaus at various heights etc.
Anyway, I finally got it to work... its a bit backwards but seems to work well.... just did a quick sample tileset with 1/2 the transitions and solid color textures. It'll take about 52 tiles to do a basic full version, 150 if you have only 3 tile variations on each.... so its a bit of a big job.
Question is... is it worth it? What mountain terrain haks are available? I tried browsing through the vault and found a couple, but not what I was looking for... but I might be missing a lot since i"m not downloading every single one. Anyone know?
The idea was to make a terrain where you could paint mountains and specify 3 different height colorations IE grass at the bottom, stone in the middle, then snow up top.
The goal was to set it up so that it wasn't limited to one particular height or composition (ie making a single level tile that paints mountains all of the same height) and setting it up to be true height transitions... so you can place tiles at plateaus at various heights etc.
Anyway, I finally got it to work... its a bit backwards but seems to work well.... just did a quick sample tileset with 1/2 the transitions and solid color textures. It'll take about 52 tiles to do a basic full version, 150 if you have only 3 tile variations on each.... so its a bit of a big job.
Question is... is it worth it? What mountain terrain haks are available? I tried browsing through the vault and found a couple, but not what I was looking for... but I might be missing a lot since i"m not downloading every single one. Anyone know?
There are three basic types on the vault:
Grass
Snow
Rock
None of them are combined into the same tileset however.
So your idea would be a first. And a good one. Every time I go skiing, I love the way mountains look in that regard.
I would say the only limitation to consider is that generally, folks make areas between 8x8 to 12x12, I would guess. Maybe up to 16x16 on average. A whole mountain is quite hard to fit into something that size. It may require 32x32. Just something to keep in mind.
But it is an excellent idea. I say go for it!!!!
Grass
Snow
Rock
None of them are combined into the same tileset however.
So your idea would be a first. And a good one. Every time I go skiing, I love the way mountains look in that regard.
I would say the only limitation to consider is that generally, folks make areas between 8x8 to 12x12, I would guess. Maybe up to 16x16 on average. A whole mountain is quite hard to fit into something that size. It may require 32x32. Just something to keep in mind.
But it is an excellent idea. I say go for it!!!!
Existing hak...
Maybe seen BlookMonkey's combo hak, http://nwvault.ign.com/Files/hakpacks/d ... 0324.shtml
Although it does't have snow a little duplication / reskinning work could take care of that.
Although it does't have snow a little duplication / reskinning work could take care of that.
pixelknight wrote:Maybe seen BlookMonkey's combo hak, http://nwvault.ign.com/Files/hakpacks/d ... 0324.shtml
Although it does't have snow a little duplication / reskinning work could take care of that.
It has the terrains but only one type of mountain (rocky). I think Chandigar is going for three types of mountain.
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Mentioned it in the other thread, but what I'm trying to do is set it up so as you raise the terrain, the terrain goes from grass/jungle to stone to snow. Just realized my initial post may have been unclear.Banshe wrote:It has the terrains but only one type of mountain (rocky). I think Chandigar is going for three types of mountain.
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I did further testing on this and its working... I just had to go about it in a different way so its just not as elegant as I would have hoped.
Basically, you do it one layer at a time. Default terrain is grass, you raise it to whatever height you want with a flat top.
Then you paint a stone terrain onto the flat grass top and when you raise that you get stone.
You then paint snow on the flat stone top and raise that to get a snowy peak.
In theory, you can create a map of nothing but snow, but you'd have to paint the entire map with stone, then paint over the stone with snow before raising it... but this DOES give you the flexibility of having a rocky crevasse in a snowy landscape or something.
Basically, you do it one layer at a time. Default terrain is grass, you raise it to whatever height you want with a flat top.
Then you paint a stone terrain onto the flat grass top and when you raise that you get stone.
You then paint snow on the flat stone top and raise that to get a snowy peak.
In theory, you can create a map of nothing but snow, but you'd have to paint the entire map with stone, then paint over the stone with snow before raising it... but this DOES give you the flexibility of having a rocky crevasse in a snowy landscape or something.