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Handling grass
Posted: Tue Oct 14, 2008 10:06 pm
by Bannor Bloodfist
To change your grass in any tileset you can do this:
Just add a section, below [General] and above the [Terrains] line like this:
Code: Select all
[GRASS]
Grass=1
Density=3.000
Height=0.800
AmbientRed=0.186
AmbientGreen=0.173
AmbientBlue=0.120
DiffuseRed=0.500
DiffuseGreen=0.600
DiffuseBlue=0.300
[Terrains]
And according to Thrikreen, AKA Brian Chung from Bioware:
You can actually add a GrassTextureName=ttz_grass to the [GRASS] section to redirect what image to use for the grass.
Posted: Tue Oct 14, 2008 11:48 pm
by Estelindis
Re the last point: true! This is how the funky Tropical grass was added. Think of all the possibilities... :thumb:
Posted: Thu Oct 16, 2008 1:55 pm
by Christopher
I had already added those fields to the .set last week. I have been touching up grass around water sources so we have grass where it makes sense.
I did adj. the color a bit, made it less dense and shorter then average. A texture would be the way to go! :thumb:
Posted: Fri Oct 17, 2008 6:54 am
by Tiberius_Morguhn
And here I thought someone was posting something along the lines of 'You put your weed in there!'

Posted: Fri Oct 17, 2008 2:27 pm
by Estelindis
Okay.... Well, I just took a quick spin with a browny-yellow-tinted ttz grass in Babylon and this is how it looks. I think a unique texture, not just one with the colours altered, might be needed to get a really good look for this set - the quick one below just doesn't do it for me. But hey - at least it works! Yes: with just one alteration to your set file and a custom texture, you too can have grass that is different to the norm!

Posted: Mon Oct 20, 2008 1:39 pm
by Christopher
Go with it! I like it over the R G B I came up with. It was just a sample color from a google pic.

Posted: Mon Oct 27, 2008 5:13 pm
by Estelindis
Thank you, Chris!

I still think we can do better on the grass texture front, though. Check out what a really good one can do, for example in the recently released Toro's Rural Override!
http://nwvault.ign.com/View.php?view=Te ... ail&id=114

Posted: Sat Nov 01, 2008 7:11 am
by Guest
What would be really cool, is if someone used it for something other than grass.
Like, you could make a alpha-fading orange texture and use it to make it look like light coming in cracks from volcanic ground.
In fact I'm gonna try that and screenshot it at some point
Shame it'd have to be animateable and make the grass sound though. It'd look rubbish when it bent out the way as folks walked through it. Maybe make a ring of non walkeable around it... Hmmn.