Hills terrein shadow bug
Posted: Fri Nov 13, 2009 2:17 pm
Hi all
Here you can see topic: http://nwn.bioware.com/forums/viewtopic ... 1&forum=48
Current problem described under title "First problem"
Unfortunately still problem wasn't fixed
And still I even can't imagine what cause that bug
I know that bug appeared after modification of hills by Zeon (you can see it here http://nlines.net/files/Zeon/CRFHtml/Ze ... bleCRF.htm)
I must admit that it is great modification. His hills work much better with road crosser and much smoother. However, they have some walkmesh bugs (fortunately not critical). So, they have much more complicate geometry. So may be problem lays in geometry? Can someone check it? I can't do it by myself because the only thing I can do is to edit a bit model with notepad or edit set-files =) I'm not a 3d-modeller.
I've attached here http://data.virusman.ru/ax20/devs/Armor ... _hills.rar all models and woks of Zeon's buged hills terrein (or you can download CompleteRC from here http://nwvault.ign.com/View.php?view=Ha ... il&id=7494). I hope someone will help me solve that problem
Btw I've tried to replace Zeon's hills with DOA's original hills and of course bug has gone. But DOA's hills looks much worse and barely works with road crosser. If problem lays in to complicate geometry, may be there is a way to make some compromise between look and difficult.
I ask about help here because I now that it is a lot of professionals here. I think if even here problem won't be solved, probably it won't be solved never
Here you can see topic: http://nwn.bioware.com/forums/viewtopic ... 1&forum=48
Current problem described under title "First problem"
Unfortunately still problem wasn't fixed
And still I even can't imagine what cause that bug
I know that bug appeared after modification of hills by Zeon (you can see it here http://nlines.net/files/Zeon/CRFHtml/Ze ... bleCRF.htm)
I must admit that it is great modification. His hills work much better with road crosser and much smoother. However, they have some walkmesh bugs (fortunately not critical). So, they have much more complicate geometry. So may be problem lays in geometry? Can someone check it? I can't do it by myself because the only thing I can do is to edit a bit model with notepad or edit set-files =) I'm not a 3d-modeller.
I've attached here http://data.virusman.ru/ax20/devs/Armor ... _hills.rar all models and woks of Zeon's buged hills terrein (or you can download CompleteRC from here http://nwvault.ign.com/View.php?view=Ha ... il&id=7494). I hope someone will help me solve that problem
Btw I've tried to replace Zeon's hills with DOA's original hills and of course bug has gone. But DOA's hills looks much worse and barely works with road crosser. If problem lays in to complicate geometry, may be there is a way to make some compromise between look and difficult.
I ask about help here because I now that it is a lot of professionals here. I think if even here problem won't be solved, probably it won't be solved never