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Tileset: CTP Gothic Estates

Posted: Wed Sep 27, 2006 4:32 pm
by Guest
Discussion or Bugs relevent to Gothic Estates

Posted: Mon Oct 02, 2006 2:48 am
by 9fires
I noticed that tile tcge0_i03_04 doesn't appear to exist- thats terrain -> forest clearing
:D

Posted: Mon Oct 02, 2006 2:55 am
by Guest
9fires, please report that one in the Bug Thread above. Nice catch!

Posted: Thu Oct 05, 2006 12:26 am
by Sharona Curves
anyone know what raise/lower works with?

Posted: Thu Oct 05, 2006 1:49 am
by Bannor Bloodfist
[quote=Sharona Curves;8223]anyone know what raise/lower works with?[/quote]


It doesn't work at all in this set. We forgot to remove it from the ITP.

Posted: Thu Oct 05, 2006 3:23 am
by Sharona Curves
sounds good. i submitted it as a bug report so it can be recorded. :)

Weather Bug

Posted: Wed Oct 11, 2006 5:23 pm
by Guest
Ive tested the hell out of this, but I cant seem to get Weather effects (Rain, Snow) to work on this tile at all.

I tried like 10 diffrent things, its almost at the point where I am just going to Script in the Weather Effect with an Emitter.


Scripting the rain in does work, but setting it to the rain effect did'nt do poo...

void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);

SetWeather(GetArea(oPC), WEATHER_RAIN);

}

Posted: Wed Dec 06, 2006 3:55 pm
by Tristan Kalaman
I played around with this tileset last night.

Very nice!

/Tristan.

Posted: Thu Dec 07, 2006 8:34 pm
by Daijin
[quote]Ive tested the hell out of this, but I cant seem to get Weather effects (Rain, Snow) to work on this tile at all.[/quote]


Seems to me the area properties Terrian type is usually the culprit.