Keep in mind that I'm a 15th level programmer, 10th level 2da/tlk wizard, and a 1st level modeler.
I can find my way around 3ds max just well enough to break things. I know how to open an ascii mdl in notepad, but I don't know what anything means once I get there... or the best way to convert a binary mdl in to ascii.
With that in mind, I've decided to do a proper merge of PRC, CEP, CTP, and alternate combat animations since no one else really has, beyond the most basic of 2da merges.
I've finished properly merging the scripts to make sure they're all talking to each other and all of the functionality exists from everyone. I've recreated all of the default items that got scrambled from 2da changes. I've made proper merges of the tlk and 2da's except for phonotypes.2da. In fact, merging the phenotypes.2da would be easy. The hard part is making all of the phenos work after I change their pheno reference line.
I've read that I can find 2da row references in the mdl file and change those to match the new 2da row. I also have to change the mdl name to match. Apparently, I also need to do this for every cloak in the game that references that pheno 2da line? So, I actually need a copy of every cloak for every row in the phenotypes.2da?
With CEP/PRC/Alternate Combat Anims, I have a lot of rows...
So, my question is thus:
Since my research has only found vague references to updating row references in the mdl, does anyone have any other pointers or instructions for what would be needed to move a phenotype to a new line and make all of my custom cloaks work with it? Are there any handy bits of software or anything that may speed this up?
Right now, I think I may be looking at manually copying and updating hundreds of mdls, which is not how I really want to spend my holidays.
Thanks for any help or ideas