Ok. Let us list what we 'could' do then.
Music
Sound FX
Voicesets
Themed packs, suggestions as follows;
- Romance
- Action
- Horror
- Dungeon
- High Adventure
- Angst/Melancholic/Gothic (eg. Call of Cthulu)
How do we distribute this? In one package? I'll go for many smaller compatible packs.
I also suggest that we create one small demo module to showcase our themes and why not change them in-game to show of the power and potential of good sound engineering?
Keep throwing it at me and we'll chisel out some ambitions of the CMP team.
Comunity Music Pack? (CMP)
Hey Guys,
The music file I have from 2002-2005 was too large to try to email, so I will have to do something similiar to what CWebb did.... go through them and then try to rate and share the best of the lot...
[QUOTE=Grov;7262]Ok. Let us list what we 'could' do then.
Music
Sound FX
Voicesets
Themed packs, suggestions as follows;
- Romance
- Action
- Horror
- Dungeon
- High Adventure
- Angst/Melancholic/Gothic (eg. Call of Cthulu)
How do we distribute this? In one package? I'll go for many smaller compatible packs.
I also suggest that we create one small demo module to showcase our themes and why not change them in-game to show of the power and potential of good sound engineering?
[/QUOTE]
I think dividing everything into those three catagories of music, sounds, and voices is a good start. I guess what you mean by " theme packs", is to release several haks that are labelled either dungeon, horror, action, etc. I don't know how you would decide if a voice set or animal sound should be romantic or adventure. I dont have an issue with releasing several different CMP packs, as long as the quality and size of our project makes having one pack way too unwieldy.
I would prefer that we release our packs in the same way the CEP and CTP release theirs...ie. CMP 1, CMP 2, etc. We could divide what is in each hak by the three initial descriptions of voice, sound, and music. We could label each sound/music/voice as being romantic or adventure, but I wouldnt want someone to compare our romantic hak with an Air Supplys greatest hits album.
Having a demo mod is something we could look at doing well into the final phases of the project, and maybe even make it coincide with a future CTP release...so our new music could accompany the newest tilesets for NWN1. CWebb asked about this project outside of music and I would say absolutely yes...we should definately look at sound fx and voice along with music. I would love to hear some funny new voice sets, and some new animal sounds in NWN.
The first thing I would like to see us do, is collect and get permission for all of the new sounds/music/voices made for these cancelled premium mods..the top notch stuff. Once we have those organized in one easy to use hak, we can start adding the community stuff and expand from there....
Raven280
The music file I have from 2002-2005 was too large to try to email, so I will have to do something similiar to what CWebb did.... go through them and then try to rate and share the best of the lot...
[QUOTE=Grov;7262]Ok. Let us list what we 'could' do then.
Music
Sound FX
Voicesets
Themed packs, suggestions as follows;
- Romance
- Action
- Horror
- Dungeon
- High Adventure
- Angst/Melancholic/Gothic (eg. Call of Cthulu)
How do we distribute this? In one package? I'll go for many smaller compatible packs.
I also suggest that we create one small demo module to showcase our themes and why not change them in-game to show of the power and potential of good sound engineering?
[/QUOTE]
I think dividing everything into those three catagories of music, sounds, and voices is a good start. I guess what you mean by " theme packs", is to release several haks that are labelled either dungeon, horror, action, etc. I don't know how you would decide if a voice set or animal sound should be romantic or adventure. I dont have an issue with releasing several different CMP packs, as long as the quality and size of our project makes having one pack way too unwieldy.
I would prefer that we release our packs in the same way the CEP and CTP release theirs...ie. CMP 1, CMP 2, etc. We could divide what is in each hak by the three initial descriptions of voice, sound, and music. We could label each sound/music/voice as being romantic or adventure, but I wouldnt want someone to compare our romantic hak with an Air Supplys greatest hits album.
Having a demo mod is something we could look at doing well into the final phases of the project, and maybe even make it coincide with a future CTP release...so our new music could accompany the newest tilesets for NWN1. CWebb asked about this project outside of music and I would say absolutely yes...we should definately look at sound fx and voice along with music. I would love to hear some funny new voice sets, and some new animal sounds in NWN.
The first thing I would like to see us do, is collect and get permission for all of the new sounds/music/voices made for these cancelled premium mods..the top notch stuff. Once we have those organized in one easy to use hak, we can start adding the community stuff and expand from there....
Raven280
[QUOTE=RAVEN280;7265]The first thing I would like to see us do, is collect and get permission for all of the new sounds/music/voices made for these cancelled premium mods..the top notch stuff. Once we have those organized in one easy to use hak, we can start adding the community stuff and expand from there....
Raven280[/QUOTE]
Totally agree, who's our PR-guy then?
Raven280[/QUOTE]
Totally agree, who's our PR-guy then?
Bueller, Bueller, ........Anyone? .........Bueller?
Actually, I dont know that we need a single PR person, but if someone is interested, post it here. I would be willing to take point on this, if no one is up for the cause. I would rather see people from within our ranks who have a voice within these existing teams to make the request. Bannor is in good with the DLA folks, MASK mentioned getting ahold of Ossian from Darkness, and maybe one of us can send an email to the live team for their blessing.
Is there anyone out there that knows how to extract mucis/sound/voice from haks that could then be re-introduced to a CMP hak? We will need to find out from Bioware about how many sound/music/voice slots are max slotted for NWN, and how many are already used up and/or committed to projects that are still reserved. We will also need to request those slots still empty.
We need to wait till crowns comes out, to see what new voice/music/sounds are in that mod....hopefully lots!
Raven280
Actually, I dont know that we need a single PR person, but if someone is interested, post it here. I would be willing to take point on this, if no one is up for the cause. I would rather see people from within our ranks who have a voice within these existing teams to make the request. Bannor is in good with the DLA folks, MASK mentioned getting ahold of Ossian from Darkness, and maybe one of us can send an email to the live team for their blessing.
Is there anyone out there that knows how to extract mucis/sound/voice from haks that could then be re-introduced to a CMP hak? We will need to find out from Bioware about how many sound/music/voice slots are max slotted for NWN, and how many are already used up and/or committed to projects that are still reserved. We will also need to request those slots still empty.
We need to wait till crowns comes out, to see what new voice/music/sounds are in that mod....hopefully lots!
Raven280
[QUOTE=RAVEN280;7274]We need to wait till crowns comes out, to see what new voice/music/sounds are in that mod....hopefully lots!
Raven280[/QUOTE]
20mins of spanking new music is what they say...
Also seems like we have to update the Wiki CCG on the subject as well when we get things underway...
Raven280[/QUOTE]
20mins of spanking new music is what they say...
Also seems like we have to update the Wiki CCG on the subject as well when we get things underway...
[QUOTE]Hi Mask,
We didn't do any new VO in Daggerford (aside for in the intro movie) and we wouldn't have any problem with you using the music tracks for one of your free mods (I'm sure neither would David John). If you know of any other assets you would like to use from Daggerford, please just send me a list, and I'd be happy to let you know what we think and most likely give our blessing on it.
- Alan[/QUOTE]
That about solves that I think?
We didn't do any new VO in Daggerford (aside for in the intro movie) and we wouldn't have any problem with you using the music tracks for one of your free mods (I'm sure neither would David John). If you know of any other assets you would like to use from Daggerford, please just send me a list, and I'd be happy to let you know what we think and most likely give our blessing on it.
- Alan[/QUOTE]
That about solves that I think?
[QUOTE=RAVEN280;7274]Actually, I dont know that we need a single PR person, but if someone is interested, post it here.[/QUOTE]
It might be a good idea to have one person as a point of contact - if we all go asking the same people the same questions, it's going to make us look a little disorganized. At the very least, let everyone else know who you're contacting.
[QUOTE=RAVEN280;7274]Is there anyone out there that knows how to extract mucis/sound/voice from haks that could then be re-introduced to a CMP hak?[/QUOTE]
Music is easy - copy *.bmu to the /music directory, and adjust ambientmusic.2da. The one downside to releasing the music in multiple packs is that you have to juggle and merge multiple instances of ambientmusic.2da to use more than one of the packs. Plus, if the multiple packs are going to play nice together, we have to make sure that the .2das line up (making up row numbers, but say dungeon music uses rows 30-39 - we don't want rural to also use 30-39 in the "rural" music pack). We also will need to map BW default music to the "missing" music:
If 30-39 is "horror", and 40-49 is "rural", and someone is using the rural music only, then, for the sake of not having bad things happen if the builder selects a non-existent horror track, we should have a default BW track play if the builder selects something in the 30-39 range. Then again, maybe nothing bad happens; maybe just no music plays. I haven't actually checked.
Hopefully that made sense - I just realized how late it is
. Maybe that's why I kept yawning while typing. :p:
It might be a good idea to have one person as a point of contact - if we all go asking the same people the same questions, it's going to make us look a little disorganized. At the very least, let everyone else know who you're contacting.
[QUOTE=RAVEN280;7274]Is there anyone out there that knows how to extract mucis/sound/voice from haks that could then be re-introduced to a CMP hak?[/QUOTE]
Music is easy - copy *.bmu to the /music directory, and adjust ambientmusic.2da. The one downside to releasing the music in multiple packs is that you have to juggle and merge multiple instances of ambientmusic.2da to use more than one of the packs. Plus, if the multiple packs are going to play nice together, we have to make sure that the .2das line up (making up row numbers, but say dungeon music uses rows 30-39 - we don't want rural to also use 30-39 in the "rural" music pack). We also will need to map BW default music to the "missing" music:
If 30-39 is "horror", and 40-49 is "rural", and someone is using the rural music only, then, for the sake of not having bad things happen if the builder selects a non-existent horror track, we should have a default BW track play if the builder selects something in the 30-39 range. Then again, maybe nothing bad happens; maybe just no music plays. I haven't actually checked.
Hopefully that made sense - I just realized how late it is
[QUOTE=CWebb;7282]Music is easy - copy *.bmu to the /music directory, and adjust ambientmusic.2da. The one downside to releasing the music in multiple packs is that you have to juggle and merge multiple instances of ambientmusic.2da to use more than one of the packs. Plus, if the multiple packs are going to play nice together, we have to make sure that the .2das line up (making up row numbers, but say dungeon music uses rows 30-39 - we don't want rural to also use 30-39 in the "rural" music pack). We also will need to map BW default music to the "missing" music:
If 30-39 is "horror", and 40-49 is "rural", and someone is using the rural music only, then, for the sake of not having bad things happen if the builder selects a non-existent horror track, we should have a default BW track play if the builder selects something in the 30-39 range. Then again, maybe nothing bad happens; maybe just no music plays. I haven't actually checked.
Hopefully that made sense - I just realized how late it is
. Maybe that's why I kept yawning while typing. :p:[/QUOTE]
Bear in mind, last time I checked music couldn't go inside .hak files. So its all about what the client machine has. I.E. In the past I've used music in an optional .2da file when making area's. Those without teh .2da hear nothing. I assum eif they have .2da but don't have .bmu it'll also be no noise.
If 30-39 is "horror", and 40-49 is "rural", and someone is using the rural music only, then, for the sake of not having bad things happen if the builder selects a non-existent horror track, we should have a default BW track play if the builder selects something in the 30-39 range. Then again, maybe nothing bad happens; maybe just no music plays. I haven't actually checked.
Hopefully that made sense - I just realized how late it is
Bear in mind, last time I checked music couldn't go inside .hak files. So its all about what the client machine has. I.E. In the past I've used music in an optional .2da file when making area's. Those without teh .2da hear nothing. I assum eif they have .2da but don't have .bmu it'll also be no noise.
- Christopher
- Posts: 270
- Joined: Wed Jan 05, 2011 10:21 pm
- ctp: No
- dla: No
- TBotR: No
- nwnihof: No
I have not followed this thread at all. But... Here is a link to David John's website if you do not already have it http://www.david-john.com/
The download section has some really cool stuff. If you have already been to this watering hole, then I apologize for being out of touch. I was just listening to some of his music and I really, really like his art.
The download section has some really cool stuff. If you have already been to this watering hole, then I apologize for being out of touch. I was just listening to some of his music and I really, really like his art.