Search found 6 matches

by KamaZer0
Sun Nov 04, 2007 11:56 pm
Forum: Tileset(s) and CC Integration
Topic: Looking for a little help with MiniMaps
Replies: 4
Views: 23120

ok, was chatting with my buddy Terry who got all my stuff working for me. He said the TSC 2.07 script itself works fine, no changes made there, said he just ran it through a "parser" ???,....He did however tell me that he did alot of rearranging to my install of 3ds max 6,....something to do with it...
by KamaZer0
Tue Oct 23, 2007 7:40 am
Forum: Tileset(s) and CC Integration
Topic: Looking for a little help with MiniMaps
Replies: 4
Views: 23120

Scratch the above, after getting a little help from a programmer who also does alot of 3d work, my 3ds and minimap maker is all sorted and running now O:) YAY!!!O:)
by KamaZer0
Sun Oct 21, 2007 8:33 pm
Forum: Tileset(s) and CC Integration
Topic: Looking for a little help with MiniMaps
Replies: 4
Views: 23120

Looking for a little help with MiniMaps

<t>heya all,<br/> I've found plenty of help and guidance here so far, so im hoping someone out there could lend me a hand in this. <br/> Ive gotten my tileset all done and the edge file working and im now down to getting minimaps to work and made. I've tried every Mapmaker script thats been availabl...
by KamaZer0
Wed Oct 10, 2007 7:29 am
Forum: Tileset(s) and CC Integration
Topic: nwmax, Gmax, and nwn edge 2da's......
Replies: 5
Views: 27542

<r>Just posting a thank you to you guys for the help, Im now almost done with this tileset and its edge 2da.<br/> I ended up rotating the models while leaving the node in its original position and then having to re "square" the model up to the nodes position. it's taken me awhile but im getting ther...
by KamaZer0
Tue Sep 11, 2007 11:57 pm
Forum: Tileset(s) and CC Integration
Topic: nwmax, Gmax, and nwn edge 2da's......
Replies: 5
Views: 27542

If you use CM3 and you have the edge.2da in the import directory, it will do all that cleaning up for you. It knows about edge tiles.. ok, i'll give this a try, I've used CM3 once or twice before, but i had no idea i could drop anything other than the mdl's through it. However, your problem is inte...
by KamaZer0
Tue Sep 11, 2007 5:29 pm
Forum: Tileset(s) and CC Integration
Topic: nwmax, Gmax, and nwn edge 2da's......
Replies: 5
Views: 27542

nwmax, Gmax, and nwn edge 2da's......

<t>I've been pounding through the old bioware boards archives looking for info on edge 2da's and a particular problem i seem to have for 2 days now. My new edge mdl's are rotated +/- 90 deg. To make my new edge mdl's i copied a regular tile, in gmax removed any animations/lighting, then dumped the w...