Search found 6 matches
- Sun Nov 04, 2007 11:56 pm
- Forum: Tileset(s) and CC Integration
- Topic: Looking for a little help with MiniMaps
- Replies: 4
- Views: 23120
ok, was chatting with my buddy Terry who got all my stuff working for me. He said the TSC 2.07 script itself works fine, no changes made there, said he just ran it through a "parser" ???,....He did however tell me that he did alot of rearranging to my install of 3ds max 6,....something to do with it...
- Tue Oct 23, 2007 7:40 am
- Forum: Tileset(s) and CC Integration
- Topic: Looking for a little help with MiniMaps
- Replies: 4
- Views: 23120
- Sun Oct 21, 2007 8:33 pm
- Forum: Tileset(s) and CC Integration
- Topic: Looking for a little help with MiniMaps
- Replies: 4
- Views: 23120
Looking for a little help with MiniMaps
<t>heya all,<br/> I've found plenty of help and guidance here so far, so im hoping someone out there could lend me a hand in this. <br/> Ive gotten my tileset all done and the edge file working and im now down to getting minimaps to work and made. I've tried every Mapmaker script thats been availabl...
- Wed Oct 10, 2007 7:29 am
- Forum: Tileset(s) and CC Integration
- Topic: nwmax, Gmax, and nwn edge 2da's......
- Replies: 5
- Views: 27542
<r>Just posting a thank you to you guys for the help, Im now almost done with this tileset and its edge 2da.<br/> I ended up rotating the models while leaving the node in its original position and then having to re "square" the model up to the nodes position. it's taken me awhile but im getting ther...
- Tue Sep 11, 2007 11:57 pm
- Forum: Tileset(s) and CC Integration
- Topic: nwmax, Gmax, and nwn edge 2da's......
- Replies: 5
- Views: 27542
If you use CM3 and you have the edge.2da in the import directory, it will do all that cleaning up for you. It knows about edge tiles.. ok, i'll give this a try, I've used CM3 once or twice before, but i had no idea i could drop anything other than the mdl's through it. However, your problem is inte...
- Tue Sep 11, 2007 5:29 pm
- Forum: Tileset(s) and CC Integration
- Topic: nwmax, Gmax, and nwn edge 2da's......
- Replies: 5
- Views: 27542
nwmax, Gmax, and nwn edge 2da's......
<t>I've been pounding through the old bioware boards archives looking for info on edge 2da's and a particular problem i seem to have for 2 days now. My new edge mdl's are rotated +/- 90 deg. To make my new edge mdl's i copied a regular tile, in gmax removed any animations/lighting, then dumped the w...