Page 1 of 4
Hey, what's that ?
Posted: Sun Mar 26, 2006 7:50 pm
by acropole
Posted: Sun Mar 26, 2006 9:18 pm
by Helvene
And it's wonderful!
Yes!
Posted: Sun Mar 26, 2006 11:58 pm
by Darklight
Finally those pesky adventurers can be peppered with spells, shuriken, bolts, arrows, handaxes, and chakrams from the gallery...
To the archer stations, my humanoids, and poke their eyes out. from a distance!

Posted: Mon Mar 27, 2006 12:35 am
by DM_Mask
*Proceeds to Drool*
Posted: Mon Mar 27, 2006 3:50 am
by Guest
Geez, that is awesome. I really want that.
Posted: Mon Mar 27, 2006 10:06 am
by Elagneros
That looks great, downside is those areas look HUGE! I bet my computer would choke trying to run some of them.
Posted: Mon Mar 27, 2006 11:20 am
by acropole
[QUOTE=Elagneros]That looks great, downside is those areas look HUGE! I bet my computer would choke trying to run some of them.[/QUOTE]
You could make smaller areas. This one is huge because I use it to test all the combinations possibles to find bugs.
Posted: Wed Mar 29, 2006 9:12 am
by rdx
Nice, esp. the second screenshot. Hm, is it worth doing the same for other BW tilesets?

Posted: Wed Mar 29, 2006 10:39 am
by acropole
Raise/lower add a lot to the look of any kind of tileset, but it add a lot of tiles too... especially if there is several kinds of terrain. I will take a look at this. I've already builded some for the fdo :
[IMG]
http://zamo.k.free.fr/images/FDO_collines.jpg[/IMG]
Posted: Wed Mar 29, 2006 7:47 pm
by Christopher
I thought a number of those were added to the CTP Forest set? I didn't test this one and RDX is currently working on it. Can Bannor or RDX confirm if these features made it into the forest set?
I only recall from similar screen shots when Acropole was a CTP member for a short time. Banshe was working with Jackel GB on the forest set. To far back to recall...