Alpha Channels & Texture Tutorials
Posted: Fri Mar 11, 2005 4:44 pm
This topic could go many ways. I am approaching the creation of textures mainly based off of Martin's web tutorial (never know how long these will stay up).
Martin E. wrote: This is a series of occasional tutorials for using Photoshop in the creation of textures for Neverwinter Nights Custom Content. They assume a basic knowledge of how Photoshop works, mainly in the use of layers, setting the image size and basic editing functions. The tutorials are best used as a source for various techniques that can be used to create, improve and alter textures for use in Neverwinter Nights. Although the tutorials are specifically written for Adobe's Photoshop, many of the principles and techniques should be the same for other packages, even if the methods may vary.
I really wasn't sure how to pitch these tutorials, so some may focus a bit too much on the basics, whilst others will deal with the more advanced features of photoshop. I'm hoping that even experienced users will find something of use, even if it's only a new avenue to explore.
Also I'm sure other people have different, and probably better, ways of doing things, so please make any suggestions for tips and alterantive methods especially if you think my methods can be improved on.
The following is a list of the tutorials currently available, with future content greyed out. These will be added when available. If anyone has any suggestions for other topics please let me know and I'll see if I can cover them.






















The gradient too will fill an area starting with your foreground colour at your start point, and shade the fill to the the end point you select to the background colour. You will need to pick the first point and drag the mouse to the second point. A quick tip, after you have picked the first point, if you hold Shift down, the second point will be restricted to either the x or y axes, or a 45 degree angle.