Is there a tool for renaming mesh nodes to be unique across a tileset?
Posted: Sun May 07, 2006 3:29 pm
We have come across a problem with the Dwarven Halls tileset: the same mesh node names have been used in many tiles. For example, many tiles have a node simply called "wall". "window_frame" turns up in 22 tiles and "window_frame_01" another 22 times. And so on.
This causes a problem with mass tile load in GMax because parent links get confused and bits of mesh get parented to the wrong tiles.
I could write a macro to rename all mesh nodes uniquely (for example, to append the model name to the node name giving wall_a01_01, wall_a01_02 and so on) but perhaps some tool for doing this already exists?
How do tileset makers do this?
This causes a problem with mass tile load in GMax because parent links get confused and bits of mesh get parented to the wrong tiles.
I could write a macro to rename all mesh nodes uniquely (for example, to append the model name to the node name giving wall_a01_01, wall_a01_02 and so on) but perhaps some tool for doing this already exists?
How do tileset makers do this?